var timer:Timer = new Timer(1000); timer.addEventListener(TimerEvent.TIMER, onTimer); timer.start(); function onTimer(evt:TimerEvent):void { watch.hand.rotation +=5; }
var myArray:Array = new Array(); myArray.push(1); trace(myArray) // 1 appears in the Output panel myArray.push(2); // the array now has two items: 1, 2 trace(myArray.pop()); // the pop() ...