Javascript
javascript examples
javascript examples
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <title>JavaScript - Create and Display Object Types</title> </head> <script language="JavaScript"> // ************************************************************************ // CREATE AN AUTOMOBILE USING A CONSTRUCTOR // ************************************************************************ function Automobile(manufacturer, model, series) { // ************************************************************************ // DEFINE AUTOMOBILE ATTRIBUTES // ************************************************************************ this.manufacturer= manufacturer; this.model = model; this.series = series; } // ************************************************************************ // DEFINE BEHAVIOR TO RETURN AUTOMOBILES // ************************************************************************ function getAutomobileInfo() { // ************************************************************************ // CREATE VARIOUS AUTOMOBILES OBJECTS // ************************************************************************ astonMartin1 = new Automobile("Aston Martin", "DB", "DB9 Sports Pack"); astonMartin2 = new Automobile("Aston Martin", "DB", "DB RS9"); astonMartin3= new Automobile("Aston Martin", "Vanquish", "V12 S"); astonMartin4 = new Automobile("Aston Martin", "Vanquish", "Roadster"); bmw1 = new Automobile("BMW","M Series","Coupe"); bmw2 = new Automobile("BMW","M Series","Convertible"); bmw3 = new Automobile("BMW","Z Series","Roadster"); bmw4 = new Automobile("BMW","Z Series","Z3"); jaguar1 = new Automobile("Jaguar","X-Type","Sedan"); jaguar2 = new Automobile("Jaguar","X-Type","Wagon"); jaguar3 = new Automobile("Jaguar","XK","Roadster"); jaguar4 = new Automobile("Jaguar","XK","RS"); mercedesBenz1 = new Automobile("Mercedes Benz","SLR","350"); mercedesBenz2 = new Automobile("Mercedes Benz","SLR","55"); mercedesBenz3 = new Automobile("Mercedes Benz","SL-Class","SL600 Roadster"); mercedesBenz4 = new Automobile("Mercedes Benz","SL-Class","SL65 AMG Roadster"); porsche1 = new Automobile("Porsche","911","Turbo"); porsche2 = new Automobile("Porsche","911","GT#"); porsche3 = new Automobile("Porsche","Boxster","2.5"); porsche4 = new Automobile("Porsche","Boxster","S"); // ************************************************************************ // PRINT AUTOMOBILE OBJECTS ONTO WEB PAGE // ************************************************************************ document.write("Manufacturer:" + astonMartin1.manufacturer + "<br>" + "Model :" + astonMartin1.model + "<br>" + "Series :" + astonMartin1.series + "<br><br>"); document.write("Manufacturer:" + astonMartin2.manufacturer + "<br>" + "Model :" + astonMartin2.model + "<br>" + "Series :" + astonMartin2.series + "<br><br>"); document.write("Manufacturer:" + astonMartin3.manufacturer + "<br>" + "Model :" + astonMartin3.model + "<br>" + "Series :" + astonMartin3.series + "<br><br>"); document.write("Manufacturer:" + astonMartin4.manufacturer + "<br>" + "Model :" + astonMartin4.model + "<br>" + "Series :" + astonMartin4.series + "<br><br>"); } </script> </head> <body bgcolor = "#FFFFFF"> <!-- INSERT JAVASCRIPT TO CALL BEHAVIOR--> <script language="JavaScript"> getAutomobileInfo(); </script> </body> </html>
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <title>JavaScript - Loan Calculator</title> </head> <script language="JavaScript"> function calculateLoan() { nMon = document.form1.txtNumerOfMonths.value; iRate = document.form1.txtInterestRate.value; aFinanced = document.form1.txtAmountFinanced.value; mPayment = (iRate * aFinanced)/ nMon; alert('Your monthly payment would be $ ' + Math.round( mPayment ) ); } </script> </head> <form name="form1"> <body bgcolor="#FFFFFF" LANGUAGE=JavaScript > <h2 align="center" class="LabelLarge">Monthly Auto Loan Payment Calculator</h2> <table align="center" border="0" cellspacing="8" cellpadding="8"> <tr> <td width="98" align="right" class="boldText"> Number of Months:</td> <td width="159"> <!-- Add a text box to capture Number of Months input--> <input name="txtNumerOfMonths" type="text" size="6" maxlength="6" /> </td> </tr> <tr> <td align="right" class="boldText">Interest Rate:</td> <td> <span class="text"> <input name="txtInterestRate" type="text" size="6" maxlength="6" /> </span></td> </tr> <tr> <td align="right" class="boldText"> Amount Financed:</td> <td> <!-- Add a text box to capture Amount Financed input--> <input name="txtAmountFinanced" type="text" size="6" maxlength="6" /> </td> </tr> <tr> <td colspan="2" valign="top"><div align="center"> <!-- Add a button to execute JavaScript function--> <input name="button" type="button" value="Calculate" onClick="calculateLoan()"/> <input name="reset" type="reset" /> </div></td> </tr> </table> </form> </body> </html>
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <title>JavaScript - Creating JavaScript variables for web pages 1</title> </head> <script language="JavaScript"> // ************************************************************************ // DEFINE BEHAVIOR TO ACCESS ATTRIBUTES // ************************************************************************ function getFullName() { var firstName, lastName, fullName; firstName = document.form1.txtFirstName.value; lastName = document.form1.txtLastName.value; fullName = firstName + " " + lastName; // ************************************************************************ // DISPLAY ATTRIBUTE ONTO WEB PAGE // ************************************************************************ document.form1.txtFullName.value = fullName; } </script> </head> <body> <h2 font face="Arial" color="#FF0000"> Credit Application</h2> <font face="Arial" size="3"> <form name="form1"> <table border="0" cellpadding="0" cellspacing="0"> <tr> <td width="100">First Name:</td> <!-- Add text box for first name --> <td><input type="text" name="txtFirstName" size="14"></td> </tr> <tr> <td width="100">Last Name:</td> <!-- Add text box for last name --> <td><input type="text" name="txtLastName" size="14"></td> </tr> <tr> <td width="100">Full Name:</td> <!-- Add text box to display full name --> <td><input type="text" name="txtFullName" size="30"></td> </tr> <tr> <td width="100"><br><br></td> <td> <!-- Add button to call JavaScript function --> <input type="button" value="Show Full Name" onClick="getFullName()"> </td> </tr> </table> </form> </font> </body> </html>
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <title>JavaScript - Encapsulation Exercise</title> </head> <body> <p> <script language="JavaScript" type="text/JavaScript"> // ************************************************************************ // CREATE AN AUTOMOBILE USING A CONSTRUCTOR // ************************************************************************ function Automobile(speed) { // ************************************************************************ // PUBLIC PROPERTY -- ANYONE MAY READ/WRITE // ************************************************************************ this.model = "Standard"; // ************************************************************************ // PRIVATE VARIABLE AND FUNCTION // ONLY PRIVELEGED METHODS MAY VIEW/EDIT/INVOKE // *********************************************************************** var drivingSpeed = speed; var milePerGallonValue1 = 0; var milePerGallonValue2 = 0; // ************************************************************************ // PRIVILEGED METHODS // MAY BE INVOKED PUBLICLY AND MAY ACCESS PRIVATE ITEMS // MAY NOT BE CHANGED; MAY BE REPLACED WITH PUBLIC FLAVORS // ************************************************************************ this.setMilePerGallonEquation = function(param1, param2) { milePerGallonValue1 = param1; milePerGallonValue2 = param2; } this.getMilePerGallonEquation = function() { return milePerGallonValue1 * milePerGallonValue2; } this.getBaseMilesPerGallon = function() { return Math.round( drivingSpeed / this.getMilePerGallonEquation() ); } this.setBaseSpeed = function(newSpeed) { drivingSpeed = newSpeed; } this.getBaseSpeed = function() { return drivingSpeed; } } // ************************************************************************ // PROTOTYOPE PROERTIES -- ANYONE MAY READ/WRITE (but may be overridden) // ************************************************************************ Automobile.prototype.tankSize = 13; // ************************************************************************ // STATIC PROPERTIES -- ANYONE MAY READ/WRITE // ************************************************************************ Automobile.opinion = ""; // ************************************************************************ // PUBLIC METHODS -- ANYONE MAY READ/WRITE // ************************************************************************ Automobile.prototype.setIdealSpeed = function(ideal) { this.idealSpeed = ideal; } Automobile.prototype.getIdealSpeed = function() { return this.idealSpeed; } Mercedes.prototype = new Automobile(); function Mercedes(autoMobile) { this.setBaseSpeed( autoMobile.getBaseSpeed() ); } Porsche.prototype = new Automobile(); function Porsche(autoMobile) { this.setBaseSpeed( autoMobile.getBaseSpeed() ); } function performTest() { autoMobileObject = new Array(3) autoMobileObject[0] = new Automobile(50); autoMobileObject[1] = new Mercedes( autoMobileObject[0] ); autoMobileObject[2] = new Porsche( autoMobileObject[0] ); autoMobileObject[0].setMilePerGallonEquation(.015, 100); autoMobileObject[1].setMilePerGallonEquation(.03, 100); autoMobileObject[2].setMilePerGallonEquation(.02, 100); alert("At " + autoMobileObject[0].getBaseSpeed() + " mph. the " + autoMobileObject[0].model + " version of my Automobile with a " + autoMobileObject[0].tankSize + " gallon tank will get " + autoMobileObject[0].getBaseMilesPerGallon() + " miles per gallon." ); // ****************************************************************************************************************** // CREATE A TEST TO EVALUATE THE BEST MILES PER GALLON FOR A BASIC AUTOMOBILE // ****************************************************************************************************************** if( autoMobileObject[0].getBaseMilesPerGallon() >= 30 ) { Automobile.opinion = "That's pretty good!"; } else { Automobile.opinion = "That's not good"; } alert( Automobile.opinion ); alert("At " + autoMobileObject[1].getBaseSpeed() + " mph. the " + autoMobileObject[1].model + " version of my Mercedes with a " + autoMobileObject[1].tankSize + " gallon tank will get " + autoMobileObject[1].getBaseMilesPerGallon() + " miles per gallon." ); // ******************************************************************************************************** // CREATE A TEST TO EVALUATE THE BEST MILES PER GALLON FOR A MERCEDES // ********************************************************************************************************* if( autoMobileObject[1].getBaseMilesPerGallon() >= 30 ) { Automobile.opinion = "That's pretty good!"; } else { Automobile.opinion = "That's not good"; } alert( Automobile.opinion ); alert("At " + autoMobileObject[2].getBaseSpeed() + " mph. the " + autoMobileObject[2].model + " version of my Porsche with a " + autoMobileObject[2].tankSize + " gallon tank will get " + autoMobileObject[2].getBaseMilesPerGallon() + " miles per gallon." ); // ****************************************************************************************************** // CREATE A TEST TO EVALUATE THE BEST MILES PER GALLON FOR A PORSCHE // ****************************************************************************************************** if( autoMobileObject[0].getBaseMilesPerGallon() >= 30 ) { Automobile.opinion = "That's pretty good!"; } else { Automobile.opinion = "That's not good"; } alert( Automobile.opinion ); // ************************************************************************************************************ // CHANGE THE IDEAL SPEED USING PUBLIC PROPERTIES AND PRIVILEGED METHODS // ************************************************************************************************************ autoMobileObject[0].setIdealSpeed(65); alert("For best performance the ideal speed is around " + autoMobileObject[0].getIdealSpeed() + " mph." ); autoMobileObject[0].model = "Luxury"; autoMobileObject[0].tankSize = 20; autoMobileObject[0].setBaseSpeed(70); alert("However, at " + autoMobileObject[0].getBaseSpeed() + " mph. the " + autoMobileObject[0].model + " version of my Automobile with a " + autoMobileObject[0].tankSize + " gallon tank will get " + autoMobileObject[0].getBaseMilesPerGallon() + " miles per gallon." ); if( autoMobileObject[0].getBaseMilesPerGallon() >= 30 ) { Automobile.opinion = "That's pretty good!"; } else { Automobile.opinion = "That's not good"; } alert( Automobile.opinion ); } </script> </p> <p align="center"><font size="+3" face="Arial, Helvetica, sans-serif">Encapsulation Example</font></p> <p align="center"> </p> <form name="form1" method="post" action=""> <div align="center"> <!-- Add button to call JavaScript function --> <input type="button" name="peformTest" value="Perform Test" onclick="javascript:performTest()"> </div> </form> </body> </html>
To illustrate Polymorphism using JavaScript we define a base object called Automobile with attributes and behaviors. Then we create sub object called Mercedes and Porshce to share the Automobiles attributes and behaviors.
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <title>JavaScript - Polymorphism Example</title> </head> <body> <p> <script language="JavaScript" type="text/JavaScript"> function Automobile(speed) { // ************************************************************************ // PUBLIC PROPERTY -- ANYONE MAY READ/WRITE // ************************************************************************ this.model = "Standard"; // ************************************************************************ // PRIVATE VARIABLE AND FUNCTION // ONLY PRIVELEGED METHODS MAY VIEW/EDIT/INVOKE // *********************************************************************** var drivingSpeed = speed; var milePerGallonValue1 = 0; var milePerGallonValue2 = 0; // ************************************************************************ // PRIVILEGED METHODS // MAY BE INVOKED PUBLICLY AND MAY ACCESS PRIVATE ITEMS // MAY NOT BE CHANGED; MAY BE REPLACED WITH PUBLIC FLAVORS // ************************************************************************ this.setMilePerGallonEquation = function(param1, param2) { milePerGallonValue1 = param1; milePerGallonValue2 = param2; } this.getMilePerGallonEquation = function() { return milePerGallonValue1 * milePerGallonValue2; } this.getBaseMilesPerGallon = function() { return Math.round( drivingSpeed / this.getMilePerGallonEquation() ); } this.setBaseSpeed = function(newSpeed) { drivingSpeed = newSpeed; } this.getBaseSpeed = function() { return drivingSpeed; } } // ************************************************************************ // PROTOTYOPE PROERTIES -- ANYONE MAY READ/WRITE (but may be overridden) // ************************************************************************ Automobile.prototype.tankSize = 13; // ************************************************************************ // STATIC PROPERTIES -- ANYONE MAY READ/WRITE // ************************************************************************ Automobile.opinion = ""; // ************************************************************************ // PUBLIC METHODS -- ANYONE MAY READ/WRITE // ************************************************************************ Automobile.prototype.setIdealSpeed = function(ideal) { this.idealSpeed = ideal; } Automobile.prototype.getIdealSpeed = function() { return this.idealSpeed; } Mercedes.prototype = new Automobile(); function Mercedes(autoMobile) { this.setBaseSpeed( autoMobile.getBaseSpeed() ); } Porsche.prototype = new Automobile(); function Porsche(autoMobile) { this.setBaseSpeed( autoMobile.getBaseSpeed() ); } function performTest() { autoMobileObject = new Array(3) autoMobileObject[0] = new Automobile(50); autoMobileObject[1] = new Mercedes( autoMobileObject[0] ); autoMobileObject[2] = new Porsche( autoMobileObject[0] ); autoMobileObject[0].setMilePerGallonEquation(.015, 100); autoMobileObject[1].setMilePerGallonEquation(.03, 100); autoMobileObject[2].setMilePerGallonEquation(.02, 100); alert("At " + autoMobileObject[0].getBaseSpeed() + " mph. the " + autoMobileObject[0].model + " version of my Automobile with a " + autoMobileObject[0].tankSize + " gallon tank will get " + autoMobileObject[0].getBaseMilesPerGallon() + " miles per gallon." ); // ****************************************************************************************************************** // CREATE A TEST TO EVALUATE THE BEST MILES PER GALLON FOR A BASIC AUTOMOBILE // ****************************************************************************************************************** if( autoMobileObject[0].getBaseMilesPerGallon() >= 30 ) { Automobile.opinion = "That's pretty good!"; } else { Automobile.opinion = "That's not good"; } alert( Automobile.opinion ); alert("At " + autoMobileObject[1].getBaseSpeed() + " mph. the " + autoMobileObject[1].model + " version of my Mercedes with a " + autoMobileObject[1].tankSize + " gallon tank will get " + autoMobileObject[1].getBaseMilesPerGallon() + " miles per gallon." ); // ******************************************************************************************************** // CREATE A TEST TO EVALUATE THE BEST MILES PER GALLON FOR A MERCEDES // ********************************************************************************************************* if( autoMobileObject[1].getBaseMilesPerGallon() >= 30 ) { Automobile.opinion = "That's pretty good!"; } else { Automobile.opinion = "That's not good"; } alert( Automobile.opinion ); alert("At " + autoMobileObject[2].getBaseSpeed() + " mph. the " + autoMobileObject[2].model + " version of my Porsche with a " + autoMobileObject[2].tankSize + " gallon tank will get " + autoMobileObject[2].getBaseMilesPerGallon() + " miles per gallon." ); // ****************************************************************************************************** // CREATE A TEST TO EVALUATE THE BEST MILES PER GALLON FOR A PORSCHE // ****************************************************************************************************** if( autoMobileObject[0].getBaseMilesPerGallon() >= 30 ) { Automobile.opinion = "That's pretty good!"; } else { Automobile.opinion = "That's not good"; } alert( Automobile.opinion ); // ************************************************************************************************************ // CHANGE THE IDEAL SPEED USING PUBLIC PROPERTIES AND PRIVILEGED METHODS // ************************************************************************************************************ autoMobileObject[0].setIdealSpeed(65); alert("For best performance the ideal speed is around " + autoMobileObject[0].getIdealSpeed() + " mph." ); autoMobileObject[0].model = "Luxury"; autoMobileObject[0].tankSize = 20; autoMobileObject[0].setBaseSpeed(70); alert("However, at " + autoMobileObject[0].getBaseSpeed() + " mph. the " + autoMobileObject[0].model + " version of my Automobile with a " + autoMobileObject[0].tankSize + " gallon tank will get " + autoMobileObject[0].getBaseMilesPerGallon() + " miles per gallon." ); if( autoMobileObject[0].getBaseMilesPerGallon() >= 30 ) { Automobile.opinion = "That's pretty good!"; } else { Automobile.opinion = "That's not good"; } alert( Automobile.opinion ); } </script> </p> <p align="center"><font size="+3" face="Arial, Helvetica, sans-serif">Polymorphism Example</font></p> <p align="center"> </p> <form name="form1" method="post" action=""> <div align="center"> <!-- Add button to call JavaScript function --> <input type="button" name="peformTest" value="Perform Test" onclick="javascript:performTest()"> </div> </form> </body> </html>
In the example we define a base object called Car, and Create sub object called ferrari that inherits attributes from Car.
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <title>JavaScript - Inheritance Example</title> </head> <body> <p> <script language="JavaScript" type="text/JavaScript"> // ************************************************************************ //Define a Car object // ************************************************************************ function Car() { //Add attributes to the Car this.mileage = 0; this.category = "Vehicle"; } // ************************************************************************ // Define a ferrari object // ************************************************************************ function ferrari() { //Add attributes to the ferrari this.mileage = 100; this.weight = 400; } // ************************************************************************ // Use the ferrari prototype to inherit from Car // ************************************************************************ ferrari.prototype = new Car(); //Use the ferrari prototype to inherit from Car ferrari.prototype.getMileage = function() { return this.mileage; } // ************************************************************************ // Use the ferrari prototype to access Car attributes // ************************************************************************ CashRegister.prototype.getCategory = function() { return this.category; } // ************************************************************************ // Define a JavaScript function to drive the test // ************************************************************************ function performTestonInheritance() { // ************************************************************************ // Create an instance of myFerrari // ************************************************************************ var myFerrari= new ferrari(); // ************************************************************************ // Access the redifined attribute of ferrari // ************************************************************************ alert("The mileage is: " + myFerrari.getMileage() ); // ************************************************************************ // Access the base attribute of ferrari // ************************************************************************ alert("The category is: " + myFerrari.getCategory() ); } </script> </p> Inheritance in Javascript Example <br/> <form name="form1" method="post" action=""> <div align="center"> <!-- Add button to call JavaScript function --> <input type="button" name="peformTest" value="Perform Inheritance Test" onclick="javascript:performTestonInheritance()"> </div> </form> </body> </html>
var oexcel = new ActiveXObject("excel.application"); oexcel.visible = true; var oworkbook = oexcel.workbooks.add; var oworksheet = oworkbook.worksheets(1); oworksheet.setbackgroundpicture("c:\\myimg.jpg");
<!DOCTYPE html> <html> <head> <title>Example for changing line width of rectangle with Canvas</title> <meta charset="utf-8"> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"></script> <script> $(document).ready(function() { var canvas = document.getElementById("myCanvas"); var ctx = canvas.getContext("2d"); ctx.lineWidth = 20; ctx.strokeStyle = "rgb(255, 0, 0)";//red ctx.strokeRect(50, 50, 100, 100); }); </script> </head> <body> <canvas id="myCanvas" width="500" height="500"> <!-- Insert fallback content here --> </canvas> </body> </html>
<!DOCTYPE html> <html> <head> <title>Drawing color filled rectangle with Canvas Example</title> <meta charset="utf-8"> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"></script> <script> $(document).ready(function() { var canvas = document.getElementById("myCanvas"); var ctx = canvas.getContext("2d"); ctx.fillStyle = "rgb(255, 0, 0)"; //red ctx.fillRect(50, 50, 100, 100); }); </script> </head> <body> <canvas id="myCanvas" width="500" height="500"> <!-- Insert fallback content here --> </canvas> </body> </html>
<!DOCTYPE html> <html> <head> <title>Drawing Paths with Canvas Example</title> <meta charset="utf-8"> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"></script> <script> $(document).ready(function() { var canvas = document.getElementById("myCanvas"); var ctx = canvas.getContext("2d"); ctx.beginPath(); ctx.moveTo(50, 50); ctx.lineTo(50, 250); ctx.lineTo(250, 250); ctx.closePath(); ctx.fill(); }); </script> </head> <body> <canvas id="myCanvas" width="500" height="500"> <!-- Insert fallback content here --> </canvas> </body> </html>
<!DOCTYPE html> <html> <head> <title>Canvas Example</title> <meta charset="utf-8"> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"></script> <script> $(document).ready(function() { var canvas = document.getElementById("myCanvas"); var ctx = canvas.getContext("2d"); ctx.strokeRect(50, 50, 100, 100); }); </script> </head> <body> <canvas id="myCanvas" width="500" height="500"> <!-- Insert fallback content here --> </canvas> </body> </html>
<!DOCTYPE html> <html> <head> <title>Canvas from scratch</title> <meta charset="utf-8"> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"></script> <script> $(document).ready(function() { var canvas = document.getElementById("myCanvas"); var ctx = canvas.getContext("2d"); ctx.fillRect(50, 50, 100, 100); }); </script> </head> <body> <canvas id="myCanvas" width="500" height="500"> </canvas> </body> </html>
The jQuery.getScript() function takes the URL of a file of JavaScript code as its first argument. It asynchronously loads and then executes that code.
// Dynamically load a script from some other server jQuery. getScript("http://w3mentor.com/js/myscript.js");
// Load a library and use it once it loads
jQuery.getScript("js/myscript.js", function() { $('div').myscript(); // Use the library we loaded });
The load() function will asynchronously load the content of, and then insert that content into each of the selected elements, replacing any content that is already there.
// Load and display a html page every 60 seconds
setInterval(function() { $("#divid").load("my_report.html");}, 60000);
<HTML> <HEAD> <TITLE>Browser Detecti on</TITLE> </HEAD> <body> <SCRIPT LANGUAGE="JavaScript"> var browsername= navigator.appName var browserversion = navigator.appVersion if (browsername == "Microsoft Internet Explorer" ) { document. write(" You are using MS Internet Explorer version " + browserversion) } else { document. write(" You are using Netscape Navigator version " + browserversion) } </SCRIPT> </BODY> </HTML>
document.write(navigator.appName) document.write(navigator.appVersion) document.write(navigator.platform) document.write(navigator.cpuClass)
function alertNumbers(num) { if (num > 10) return alert(num) val = ++num timerID = setTimeout("alertNumbers(val)", 3000) } alertNumbers(0)
The setTimeout() method evaluates an expression after a specified number of milliseconds have elapsed.
<HTML> <HEAD> <TITLE>setTimeout() method</TITLE> <SCRIPT LANGUAGE = "JavaScript"> function displayAlert() { alert("5 seconds have elapsed since the button was clicked.") } </SCRIPT> </HEAD> <BODY> <FORM> Click the button on the left for a reminder in 5 seconds; click the button on the right to cancel the reminder before it is displayed. <P> <INPUT TYPE = "button" VALUE = "5-second reminder" NAME = "remind_button" onClick = "timerID = setTimeout('displayAlert()',5000)"> </FORM> </BODY> </HTML>
var now = new Date() var ar1 = now.toGMTString().split(" ") document.write("The current time in Greenwich is " + ar1[4])
var now = new Date() now.setDate(1) ar = new Array(7) ar[0] = "Sunday" ar[1] = "Monday" ar[2] = "Tuesday" ar[3] = "Wednesday" ar[4] = "Thursday" ar[5] = "Friday" ar[6] = "Saturday" document.write("The first day of the month occurred on " + ar[now.getDay()])